Wired Xbox 360 controller not showing up., 11:45 AM #1. I've got a wired Xbox 360 controller plugged-in to my Mac, and have the driver for it working correctly on my system (TattieBogle), with the controller being picked up. However, when in Dolphin (4.0) on the GCPad config page, the options I have on the drop. DJ Marcelle/Another Nice Mess - pioneer live, recording and radio dj from Amsterdam. Since the xbox 360 controller is a 3rd party device not natively supported by Apple, you need to go to whoever created the driver you are using to get it to function. XBox 360 Controller Driver allows you to use wired XBox 360 Controllers via USB, and wireless XBox 360 Controllers via the Microsoft Wireless Gaming Receiver for Windows, on your OS X machine, including support for the Apple Force Feedback library. The driver is licenced under the GPL. Tattie Bogle doesn't distinguish between multiple Xbox 360 controllers for Mac OS X El Capitan. Hey everyone, I'm making a 2 player game that uses Xbox 360 controllers on the mac using the Tattie Bogle driver. All the buttons are mapped correctly (joystick 1 is controller 1 and joystick 2 is controller 2) however, when moving the control sticks.
I am a big fan of the xbox 360 controller driver for mac, but it no longer works in Lion. The driver worked well in leopard, but I can't get it working on SL or Lion. The software installs without any problems, but I cannot get my controller to connect -- it is stuck on 'no devices found.' The drivers are available on tattiebogle.com -- I also found this thread and followed the additional instructions, but it's still not connecting. I have been trying to contact the developer about SL issues for over a year with no response so I figured I wouldn't waste my time asking him about Lion and came here instead. Any ideas on how to get this working?
Tattie Bogle12 Controller Driver Windows 10
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I'm using a fork of the Tattie Bogle driver that has a signed kext. The System Settings panel shows all inputs correctly.
One axis is configured in Unity3D 5 like this:
Still, I don't see any input when the game is running. I also cannot configure Positive/Negative Buttons for any input in the Input Manager panel - clicking the input line edit and entering a keyboard key works fine, but pressing a controller button does nothing.
What am I missing here?
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2 Answers
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In addition to the Tattie Bogle Drivers, you also need to use Unity-XboxCtrlrInput for Unity if you want to use your Xbox Controller on Unity. It is working for both Unity 4 and Unity 5. They have a working example project that you can download from the project page if you want to test your Xbox Controller with a working project.
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After a bit of research it appears your biggest issue, assuming you have just plugged in and hoped for the best, is that (naturally) mac does not have the drivers to understand an Xbox controller.
A good rule of thumb: If you plug anything Microsoft into anything Apple and just hope for the best, your going to have a bad time. They just don't like talking to each other.These two sites gave me a bit of insight into connecting various original and third-party controllers. I assume if you follow the driver installation you have a good chance of that fixing everything, just remember that the driver is what the computer uses to understand the device. It is possible that a different driver will interpret the controller a little differently - this may go as far as swapping buttons on the player.
That said, the driver refereed to at jacobtomlinson.com (provided by tattiebogle.net) has come up in a few times in the past, so I would assume that is the general driver players would be using.
Also keep in mind that the drivers impact the identification of the buttons themselves, so you can not use native windows reference to the controller and expect the buttons to remain the same. This last link shows the button references on a Windows system, and the reference system used by the tattieboggle driver.
Tattie Bogle12 Controller Driver Update
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Tattie Bogle12 Controller Driver Pc
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